
You're a single person that gets thrown into some pretty extraordinary circumstances and you're handed a gun. The thing is that if you boil it down to just its guts, it's still pretty much the same game as it was since Fallout 3. I wanted to make interesting looking towns and lively markets.īut why did I want to do all of that stuff? What drove me? The Details and A World That Felt Alive But for some reason I wanted to make it better. Slap a sleeping bag in a cot or build a sprawling island town and everyone just plugs along the same. Of course, the bulk of my time was burned building bigger and better settlements for NPCs that don't really appreciate my work. The whole mechanic made a lot of sense and made me wonder why that wasn't the case from the beginning. The new way Power Armor was presented in the game was pretty interesting. It made combat feel more dynamic and made me think on my feet more. slowing down time instead of just being a complete pause was very cool.

The stuff that we knew from Fallout 3 and Fallout: New Vegas were still there. For those that have, there wasn't much of a learning curve when it came to general game play. So what was my first impression? It Was More of the Same In A Good Wayįirst off, we've all pretty much played this thing by now. I've tried to come up with a reason why it's so appealing and it's really hard to put into words. That's the magic of the Fallout games, isn't it? It's pretty much the same thing, but at the same time it's not. I've just made three separate game runs doing everything slightly differently from the previous run with vaguely different play styles. Have I accomplished much? Have I found everything there is to find? Built everything that can be built? Nope. How much, you ask? Well, according to my trusty Steam Shame Tracker™, I know that I've sunk in about 294 hours into the game since its release on November 10th. I'll be honest with you, I've been playing a lot of Fallout 4.
